I just need to make it to where when a player dies, the value goes down by 1. I'm currently making a minigame
local s = script.Stat local vals = game.ReplicatedStorage.vals t = 0 while true do t = 31 repeat t = t-1 s.Value = "Intermission: "..t.." second(s)" wait(1) until t == 0 local mapselect = game.ReplicatedStorage.Games:GetChildren() local choose = math.random(1,#mapselect) curnum = 0 for i =1,#mapselect do curnum = curnum +1 if curnum == choose then mapselect[i]:Clone().Parent = workspace curmap = mapselect[i].Name s.Value = "Race Selected: "..mapselect[i].Name wait(2) s.Value = "Teleporting Players!" end end wait(3) local plrs = game.Players:GetChildren() for i = 1,#plrs do local num = math.random(1,32) plrs[i].Character.Head.CFrame = CFrame.new(workspace.Teleports["Part"..num].Position) plrs[i].Character.Parent = workspace.Ingame workspace.Ingame.Players.Value = workspace.Ingame.Players.Value + 1 end t=10 repeat t = t-1 s.Value = "Game is starting in "..t.." second(s)" wait(1) until t == 0 s.Value = "GO!" wait(1) t=51 repeat t = t-1 s.Value = t.." second(s) left" wait(1) until t ==0 or workspace.Ingame.Players.Value ==0 or vals.Winner.Value ~= "" if vals.Winner.Value ~= "" then s.Value = vals.Winner.Value.. " has won!" game.Players[vals.Winner.Value].leaderstats.Coins.Value =game.Players[vals.Winner.Value].leaderstats.Coins.Value + 50000000 game.Players[vals.Winner.Value].leaderstats.Wins.Value = game.Players[vals.Winner.Value].leaderstats.Wins.Value + 1 vals.Winner.Value = "" else s.Value = "No one has won!" end wait(3) local ingame = workspace.Ingame:GetChildren() for i =1,#ingame do local plr = game.Players:GetPlayerFromCharacter(ingame[i]) plr:LoadCharacter() end workspace[curmap]:Destroy() end
You can use some simple connections to achieve this as such:
game:GetService("Players").PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make a new connection each time the character spawns local humanoid = character:WaitForChild("Humanoid", 10) humanoid.Died:Connect(function() -- Decrease IntValue value YourIntValueHere.Value = YourIntValueHere - 1 end) end) end)
for i,v in pairs(game.Players:GetChildren()) do v.Character:WaitForChild("Humanoid").Died:Connect(function() YourIntValueHere.Value = YourIntValueHere - 1 end) end
very simple script and works if any player dies at any moment