local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset/?id=1824890937" mouse.KeyDown:connect(function(key) if string.byte(key) == 50 then local playAnim = humanoid:LoadAnimation(anim) playAnim:Play() script.Sound:Play() player.Character.HumanoidRootPart.Velocity = player.Character.HumanoidRootPart.CFrame.lookVector * 135 wait(2.0) end wait(10) end)
How do I make this have a cooldown Quite difficult for me but it's such a simple script.
In Roblox we can use something called a debounce a debounce is a bool value that checks to see if that value is true or not. You can name the value to whatever you want:
We`re gonna name it "debounce"
debounce = false --We set it to false because right now we have no cooldown
After we made a debounce bool value were gonna get into our code:
debounce = false --Were gonna put it in here mouse.KeyDown:connect(function(key) if string.byte(key) == 50 and debounce == false then --Were gonna check if its false, and if it is then we "allow" it to do the action it must do debounce = true --We set it to true untill we set it to false again local playAnim = humanoid:LoadAnimation(anim) playAnim:Play() script.Sound:Play() player.Character.HumanoidRootPart.Velocity = player.Character.HumanoidRootPart.CFrame.lookVector * 135 wait(2.0) end wait(10) debounce = false --(you can have your debounce here or somewhere else, depends on how long you want your cooldown to be. We have a "wait(10)" so the cooldown will end after 10 seconds end)
Hope this helped :)