Is it possible to when a remote event is fired, to get a variable on what script fired it? like:
--Server Side local RemoteEvent = game.ReplicatedStorage.Events.RemoteEvent RemoteEvent.OnServerEvent:Connect(function(player) end) --Client Side local RemoteEvent = game.ReplicatedStorage.Events.RemoteEvent RemoteEvent:FireServer()
Is there a way to figure out what local script fired it without sending it through the FireServer() <--, trying to make an anti exploit script to make sure only a certain script fired it. I don't know if something like this is even possible, if so any recommendation on how to would be super helpful.
Thankyou.