My current script makes the person grow in both directions
local BasePart = script.Parent function Scale(otherPart) local Character = otherPart.Parent local Humanoid = Character:FindFirstChild("HumanoidRootPart") if Humanoid then Humanoid.Size = Humanoid.Size + Vector3.new(0.2,0.2,1) script.Parent:Destroy() end end BasePart.Touched:Connect(Scale)
I'm looking for a way to scale the player in one direction so the torso won't overlap the head
Disc: Fedora#5213 Roblox: Jomeliter