I'm wondering how can I make a local script change the BoolValue and have the server read it. Currently I have this Crouching script that works playing the animation to everyone else, however the value stay the same (false). How do I fix this?
Player = game.Players.LocalPlayer repeat wait() until Player.Character Mouser = Player:GetMouse() name = Player.Name char = game.Workspace[Player.Name] Animation = script.Anim animtrack = char.Humanoid:LoadAnimation(Animation) Mouser.KeyDown:connect(function(key) if string.byte(key) == 48 then animtrack:Play() Player:FindFirstChild("Crouch").Value = true char.Humanoid.WalkSpeed = 8 end end) Mouser.KeyUp:connect(function(key) if string.byte(key) == 48 then script.Disabled = true animtrack:Stop() Player:FindFirstChild("Crouch").Value = false char.Humanoid.WalkSpeed = 16 script.Disabled = false end end)
You can't change the server directly using a local script. You can only change it by using remote events and remote functions due to filtering enabled.
Hoped this helped!