Players in my game are hiding their selves in nil to troll or stalk.
game.Players.LocalPlayer:Destroy()
I been trying to prevent this with PlayerRemoving
or Changed
but this seems to not work. Any help?
I saw this post a while ago and it stuck in the back of my mind as something I may need to address. I'm not sure if this is a solution to your problem or not, but it's at least something.
I found this link today when researching a problem I was having with my saving script: http://devforum.roblox.com/t/psa-connections-can-memory-leak-instances/90082/13
More specifically, on posts 13-15 jewelycat and Quenty discuss how character and player instances get parented to nil. It seems you'll need to sever connections from the character when they die. The link explains it a lot better than I can.