I tried using this script;
Character = game.Workspace:WaitForChild("MRbraveDragon") wait(1) while wait()do script.Parent.Head.Neck.C0 = CFrame.new(script.Parent.Head.Neck.C0.Position, Character.Head.Position) end
But it didn't work... I know it has something to do with the NPC's rotation but I'm not quite sure how to fix that. Does anyone know how I would go about doing this?