==REMOTE EVENTS==
--Client
game.ReplicatedStorage.PositionEvent:FireServer(UDim2.new(mover.Position.X.Scale, 0.474, mover.Position.Y.Scale - 0.010, 0.428))
-- Server
game.ReplicatedStorage.PositionEvent.OnServerEvent:Connect(function(player, argument) game.ReplicatedStorage.PositionReplierEvent:FireAllClients(player, argument) end)
-- All Clients
game.ReplicatedStorage.PositionReplierEvent.OnClientEvent:Connect(function(player, argument) script.Parent[player.Name].Position = argument end)
==Preview==
--Gyazo
https://gyazo.com/9225aa8d893d9c0cbdb820a28b1fb93d
This works but is slow, is there a faster way to this?
(Im talking about when it goes upwards BTW)
The other directions are the unmodified ones on client just incase anyones wondering, which seems to be fast but but remote events make it slow, any faster way to do this?