I have look at it many times and I can't figure out what's wrong, I have NPC's that walk around and I don't want collision with other NPS's or players
Script code:
local phys = game:GetService("PhysicsService") local npcGroup = "NPC" local plrg = "Player" phys:CreateCollisionGroup(npcGroup) phys:CreateCollisionGroup(plrg) phys:CollisionGroupSetCollidable(plrg, npcGroup, false) phys:CollisionGroupSetCollidable(npcGroup, npcGroup, false) phys:CollisionGroupSetCollidable(plrg, plrg, false) game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) for i =1,#char:GetChildren() do if char:GetChildren()[i]:IsA("Part") or char:GetChildren()[i]:IsA("MeshPart") then phys:SetPartCollisionGroup(char:GetChildren()[i],plrg) end end end) end)
NPC Code:
local phys = game:GetService("PhysicsService") for i=1,#script.Parent:GetChildren() do if script.Parent:GetChildren()[i]:IsA("Part") then phys:SetPartCollisionGroup(script.Parent:GetChildren()[i],"NPC") end end