So this script will clone music and place it in a users camera when a map loads. Everything works fine, except when a player dies, the music is cloned again, and now you have the same song playing twice, this repeats itself every time a player dies. In test mode I can see the music multiplying in the camera on a players death. How do I stop this from happening?
cam = game.Workspace.CurrentCamera mus = game.Workspace.MapValue if mus.Value == 3 then wait() m = script.Music mt = m:Clone() mt.Parent = cam mt:Play() end function onStop() if mus.Value == 0 then wait() mz = cam:findFirstChild("Music") if mz then mz:Stop() mz:Destroy() end end end while true do onStop() wait() end
Just check if the music already exists in the camera before cloning it.
cam = game.Workspace.CurrentCamera mus = game.Workspace.MapValue if mus.Value == 3 then wait() if not cam:FindFirstChild("Music") then --Make sure there is not already a Music object m = script.Music mt = m:Clone() mt.Parent = cam mt:Play() end end function onStop() if mus.Value == 0 then wait() mz = cam:findFirstChild("Music") if mz then mz:Stop() mz:Destroy() end end end while true do onStop() wait() end