game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) wait(0.1) script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent.HumanoidRootPart.CFrame = game.Workspace:FindFirstChild(tostring(player.leaderstats.Stage.Value)).CC.CFrame end end) end) end) game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) wait(0.1) script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Jeep") then hit.Parent:Destroy() end end) end) end)
I want this to be able to detect that a car that has hit/went through the part and then destroy() the car.
When people drive a car off the edge they go through/hit a part and they teleport with the car to the location?? (Don't want this to happend)