How do I need to make it cooldown punch because there too op for every second i want to make it cooldown like like 1 second Here the code
local player = game.Players.LocalPlayer local db = true local damage = false local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset?id=3582012915" game.Players.LocalPlayer.Character:WaitForChild("RightHand").Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and not db and not damage and hit.Parent.Humanoid ~= game.Players.LocalPlayer.Character.Humanoid then if game.Players.LocalPlayer.Character.Humanoid.Health > 0 then damage = true game.ReplicatedStorage.Punch:FireServer(hit.Parent.Humanoid) end end end) game:GetService("UserInputService").InputBegan:Connect(function(input, event) if input.UserInputType == Enum.UserInputType.MouseButton1 then db = false local playAnim = game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):loadAnimation(anim) playAnim:Play() wait(5) damage = false db = true end end)
This should work.
local player = game.Players.LocalPlayer local db = true local db2 = false local damage = false local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset?id=3582012915" game.Players.LocalPlayer.Character:WaitForChild("RightHand").Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and db2 and not damage and hit.Parent.Humanoid ~= game.Players.LocalPlayer.Character.Humanoid then if game.Players.LocalPlayer.Character.Humanoid.Health > 0 then game.ReplicatedStorage.Punch:FireServer(hit.Parent.Humanoid) end end end) game:GetService("UserInputService").InputBegan:Connect(function(input, event) if input.UserInputType == Enum.UserInputType.MouseButton1 and db then db = false db2 = true wait(.5) db2 = false local playAnim = game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):loadAnimation(anim) playAnim:Play() wait(4.5) damage = false db = true end end)