Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
1

How to make a car despawn after you spawn in another one? (Like in vehicle Simulator)

Asked by 4 years ago

Okay so I just made this game that was really hard to make because I'm super new to scripting and I made a GUI that spawns cars. Every time I spawn a car it spawns behind me. If I want to spawn a different car it spawns behind me but the other is still there. How do I get rid of the old car. Here is an example. https://gyazo.com/13017587aa492f38b874cd969b59508d

2 answers

Log in to vote
1
Answered by 4 years ago

You could try using a variable that references the old car, and each time the car spawns the old one is deleted.

It would look something like this:

local currentCar --creates new variable that is "nil" (doesn't have a value)
script.Parent.MouseButton1Down:Connect(function()
    if currentCar then -- if there already is a car
        currentCar:Destroy() -- then destroy it
    end
    local clone = car:Clone()
    currentCar = clone
end)

This is just an example so you would need to create the rest of the script by yourself.

Ad
Log in to vote
0
Answered by 4 years ago

this will only do things on the client side, lets move it to the server

local script

script.Parent.MouseButton1Down:Connect(function()
game.ReplicatedStorage.spawncar:FireServer()
end)

server script

game.ReplicatedStorage.spawncar.OnServerEvent:Connect(function()
if game.Workspace:FindFirstChild("car name") then
game.Workspace.car name:Destroy()
else
game.ServerStorage.car name:Clone().Parent = game.Workspace
end
end)

Answer this question