I want found a object on ReplicatedStorage selected by the client on a UI. I have two folders with my models inside. I want if the model isn't in the first folder the script search on the second.
ClientScript
local PlayerService = game:GetService('Players') local RStorageService = game:GetService('ReplicatedStorage') script.Parent.TextButton.MouseButton1Click:Connect(function() game:GetService('ReplicatedStorage').RemoteEvent:FireServer(RStorageService.CivilSet.Head.Default.Name) end)
ServerScript
local RStorageService = game:GetService('ReplicatedStorage') local heads = setmetatable(RStorageService.VampireSet.Head:GetChildren(), { __index = RStorageService.CivilSet.Head:GetChildren() }) local function hatsFitter(Player, Model) local head = heads[Model]:Clone() head.Parent = workspace end RStorageService.OnServerEvent:Connect(hatsFitter)
THIS IS A EXEMPLE OF MY REAL SCRIPT