I asked this question before, but none of the answers worked. They told me to use a characteradded event, but didn't work as it doesn't fire.
game.Players.LocalPlayer.CharacterAdded:Connect(function() print("ye") end)
Code above never fires. What would I use to check when the character has been added?
Put this script in StarterCharacterScripts, scripts in that fire on the character loading in
Code needed:
print("ye")