So, as you know, remote events can let functions go from local to server.
But, is it possible for me to go from server to local?
This is for an anti-exploit script I thought of.
You can still use remote events for this, just you have to use a method, to fire the event, use either
Event:FireClient(plr,...)
or
Event:FireAllClients(...)
the first one firing it to the specified player, the 2nd one firing it to all players
On the client side, the recieveing end is the same for both, being
Event.OnClientEvent:Connect(function(...))
Hopefully this helped!