Code I have so far:
for b = 10,100 do game.Workspace.Rocket:MoveTo(Vector3.new(38, 67.171+b, -168.25)) wait(0.5) end
So when my rocket is launched, the very first increment is 10. After that increment of movement is done, it goes on to be 1 increment movements! This is my first time using for loops, could someone help me with the problem?
For loops work like this:
for [Starting Value], [Last Value], [Optional: Number of increment, if not defined, it will be 1 by default]
The loop will go until the Starting Value will reach the Last Value and the Starting Value will be increased by the Optional Value or 1 if not defined.
So by saying: for b = 10,100 do
the B value will start at 10 and will increase by 1 (as you didn't define optional value) which means when you add B for the first time to 67 it will be 77 and the next time it will be 78 as B was increased by 1 which means it changed from 10 to 11. For example:
If you want to be increased by 10 each time you need to for b = 10,100, 10 do