Hello dear Scriptinghelpers community! My Goal is to make a nice menu in which the user can choose a value from a table. I want to Display the Options on the side of the screen in a Frame (Transparency = 1) with a UIListLayout. I would LOVE to tween the Options but I Need to get their positions for that. My plan is to parent everything to the Frame with the UiListLayout, copy the positions of everything, remove the Layout and Set everyging's Position to the saved one. However
Element.Position
Is equal to UDim2(0,0,0,0) and in the Properties window it says:
Element's Position is overridden by UiListLayout.
Is there any way I get can the Element's Position?
There you go bud Delete the UIListLayout since you don't need it anymore This script emitates the UiListListLayout but doesn't OverRide it so you could change it at any time Edit this script to the way you desire then execute it in console in roblox studio
children=game.StarterGui.ScreenGui.Frame:GetChildren() -- Path to the Textboxes/Labels/etc that you need them to be fixed in position distanceperone=.126 -- Distance left per one Axis="Y" -- Which axis do you want it to go increment=0 -- Don't change this one for i=1,#children do if children[i]:IsA("TextLabel") or children[i]:IsA("TextButton") or children[i]:IsA("TextBox") then children[i].Position=UDim2.new(0,0,0,0) if Axis=="X" then children[i].Position=children[i].Position+UDim2.new(increment,0,0,0) elseif Axis=="Y" then children[i].Position=children[i].Position+UDim2.new(0,0,increment,0) end increment=increment+distanceperone end end -- execute me in console