the output keeps on saying - bad argument #3 to 'C0' (CFrame expected, got nil) here is the script
local rp = game.ReplicatedStorage local dark = rp:WaitForChild("Right Hand") game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("RightHand").Transparency = 0 local ClonedRH = dark:Clone() ClonedRH.Parent = character ClonedRH:SetPrimaryPartCFrame(character:WaitForChild("RightHand").CFrame) local Weld = Instance.new("Weld") Weld.Part0 = ClonedRH.Main Weld.Part1 = character:WaitForChild("RightHand") Weld.C0 = dark:SetPrimaryPartCFrame(CFrame.new(0,0,0) * CFrame.Angles(0,0,0)) Weld.Parent = character:WaitForChild("RightHand") end) end)
i did this script to weld a model to a characters right hand. but now im trying to rotate it the right way bc when i spawn its rotated differently. and when i would rotate it , it would only rotate the main part thats why i did setprimarypartcframe now its giving the error that i mentioned earlier. pay attention to line 16. and if you know how to fix it can you modify the script and elaborate.
can someone help me please? ty
local rp = game.ReplicatedStorage local dark = rp:WaitForChild("Right Hand") game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("RightHand").Transparency = 0 local ClonedRH = dark:Clone() ClonedRH.Parent = character ClonedRH:SetPrimaryPartCFrame(character:WaitForChild("RightHand").CFrame) local Weld = Instance.new("Weld") Weld.Part0 = ClonedRH.Main Weld.Part1 = character:WaitForChild("RightHand") Weld.C0 = dark.PrimaryPart.CFrame * CFrame.Angles(0,0,0)) Weld.Parent = character:WaitForChild("RightHand") end) end)
Try this, the reason your code doesn't work is because SetPrimaryPartCFrame is not a CFrame value, rather it is a function.
After SetPrimaryPart, try .Orientation if you're trying to rotate it then in the brackets put (0, whatever orientation it's at, 0). This work?