alright so where it does a :GetChildren() on the players character it returns nil for each value in the table i am unsure how to fix tihs Script:
script.Parent.Lift.OnServerEvent:Connect(function(Player) local list = {"Head","LeftFoot","LeftHand","LeftLowerArm","LeftUpperArm","LeftLowerLeg","LeftUpperLeg","LowerTorso","RightFoot","RightHand","RightLowerArm","RightLowerLeg","RightUpperArm","RightUpperLeg","UpperTorso","HumanoidRootPart"} Player.leaderstats.Strength.Value = Player.leaderstats.Strength.Value + 1 Player.Character.Humanoid.WalkSpeed = 0 Player.Character.Humanoid.JumpPower = 0 for i = 1, #list do local parts = Player.Character:GetChildren() print(parts.Name) if parts.ClassName == "Part" or parts.ClassName == "MeshPart" and parts.Name == list[i] then parts.Size = parts.Size + parts.Size/200 print("sized") end end wait(.5) Player.Character.Humanoid.WalkSpeed = 16 Player.Character.Humanoid.JumpPower = 50 end)
I think i have fixed your problem, first I removed the first table becuase, it was not needed at all. Second, I made a remote event called Lift and let it in ReplicatedStorage moving the script to ServerScriptService.
The for loop was receiving the info from the first list so you were declaring :GetChildren() more times than needed, also :GetChildren() returns a table so you cannot just do part:GetChildren().Name, you first need to make a for look and then print the name of each table values
Im not sure but I think Player.Character:GetChildren() Was returning nil cause as .Character simulates the character it is not getting the real info from the real one. So what I did was a
workspace:FindFirstChild(Player.Name)
doing that and then using :GetChildren() worked
Also .ClassName() i dont think its used I mostly use :IsA() but btw here the fix
game.ReplicatedStorage.Lift.OnServerEvent:Connect(function(Player) --local list = {"Head","LeftFoot","LeftHand","LeftLowerArm","LeftUpperArm","LeftLowerLeg","LeftUpperLeg","LowerTorso","RightFoot","RightHand","RightLowerArm","RightLowerLeg","RightUpperArm","RightUpperLeg","UpperTorso","HumanoidRootPart"} Player.leaderstats.Strength.Value = Player.leaderstats.Strength.Value + 1 Player.Character.Humanoid.WalkSpeed = 0 Player.Character.Humanoid.JumpPower = 0 ----Modified by le145 local PlayerWork = workspace:FindFirstChild(Player.Name) local allParts = PlayerWork:GetChildren() for i,v in pairs(allParts)do if v:IsA("MeshPart") then v.Size = v.Size+v.Size/200 elseif v.Name == "Head" then v.Mesh.Scale = v.Mesh.Scale+v.Mesh.Scale/200 elseif v:IsA("Accessory")then local mes = v.Handle if mes then local hand = mes:FindFirstChild("SpecialMesh") or mes:FindFirstChild("Mesh") hand.Scale = hand.Scale+hand.Scale/200 end end end ---------------------------------- wait(.5) Player.Character.Humanoid.WalkSpeed = 16 Player.Character.Humanoid.JumpPower = 50 end)