So i'm making sort of an knockback effect and was wondering if it was possible to move a player server side? I tried using velocity but couldn't get it working.
The method I used was:
rootPart.Velocity = rootPart.CFrame.LookVector * 50
Is it possible to move the player server side? Someone told me you can only move them client-side and that I would have to use a remote event or something, which has insane delay on players with high ping.
Welp thanks for reading and I hope someone can help!