How do I make a script remove stuff if a enemy dies?
if script.Parent.Died() then
script.Parent.Parent.Head.Blood.Enabled = true
script.Parent.Parent.Invisibility.Disabled = true
script.Parent.Parent.MonsterScript.Disabled = true
script.Parent.Parent.Void.Disabled = true
script.Parent.Parent.Head.Transparency = 1
game.Workspace.Fakes:Remove()
game.ServerScriptService.CloneReaper.Disabled = true
game.Workspace.Baseplate.ParticleEmitter:Remove()
game.Lighting.DemonColor:Remove()
game.Lighting.ExposureCompensation = 0
game.Lighting.ClockTime = 14
end