Hello, i was just making one of those "FE script cloner things" and I got the gun to work but when i equip it, i get a error in the console saying: "ServerMain:532: attempt to index local 'Mouse' (a nil value)", is there any solution for this?
I had to cut the script because it was a long question.
local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("Bungy") RemoteEvent.OnServerEvent:Connect(function(player) -- When the remote is fired, put your code below! local Scale = player.Character.Torso.Size.X/2*(player.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and player.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 local Speed = 20*Scale local Gravity = 0.1 local Player = player local Character = Player.Character local Humanoid = Character.Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) local Torso = Character.HumanoidRootPart local Mouse = player:GetMouse() local RenderStepped = game:GetService("RunService").RenderStepped local Camera = Workspace.CurrentCamera Camera:ClearAllChildren() local Model = Instance.new("Model",Character) local IgnoreList = {Character,Workspace.Terrain} local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) local Gangster = false local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) local RotationOffsetHead = CFrame.Angles(0,0,0) local Handle = Instance.new("Part",Model) Handle.CanCollide = false Handle.Name = "Handle" Handle.Position = Vector3.new(0,100,0) Handle:BreakJoints() Handle.FormFactor = "Custom" Handle.Size = Vector3.new(0.2,0.2,0.2) Handle.TopSurface = "SmoothNoOutlines" Handle.BottomSurface = "SmoothNoOutlines" Handle.FrontSurface = "SmoothNoOutlines" Handle.BackSurface = "SmoothNoOutlines" Handle.RightSurface = "SmoothNoOutlines" Handle.LeftSurface = "SmoothNoOutlines" Handle.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Handle) Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale local HandleWeld = Instance.new("Motor6D") HandleWeld.Part0 = Character["Right Arm"] HandleWeld.Part1 = Handle HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) HandleWeld.Parent = Handle local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines"
You can not get the mouse from a player on the server, you have to do it on a local script and then tell the server what to do.