In my game, I have a few notes you can find. But when you find one, and step on it to activate it and bring up the text, and go to get the next note, you can't activate the next note until you reset, and go back to the note! Can Someone Tell Me The Script To Fix It, And What Line It's On?
Here"s The Script: (dont mind the numbers, theyre not in the real script.)
text_wrapped = true 02 --If true, sentences will auto-move to the next line. 03 04 --Double square brackets lets tabs and new lines work easily. 05 text = 06 [[ 07 Visslans Log 08 09 25th of May, 2018 10 11 Hello Again. If You Are Reading This, Our Spot Was Found, We Have Most Likely Fled, And May Be Dead. If We ARE Alive, Or1g1nal And I Are Hiding In The Jungle. Or1g1nal Found A Nice Hidden Spot, So We Are Most Likely There. 12 -Visslan 13 14 ]] 15 16 17 18 19 20 -------------------------------------------------------------------------------- 21 -------------------------------------------------------------------------------- 22 23 b = script.Parent 24 scroll_note = b:WaitForChild'scroll_note' 25 b.Touched:connect(function(hit) 26 local c = hit.Parent 27 if c then 28 local p = game.Players:GetPlayerFromCharacter(c) 29 if p then 30 if not p.PlayerGui:FindFirstChild'scroll_note' then 31 local g = scroll_note:Clone() 32 g.cutoff.Frame.scroll.TextLabel.TextWrapped = true 33 g.cutoff.Frame.scroll.TextLabel.Text = text 34 g.Parent = p.PlayerGui 35 end 36 end 37 end 38 end)