So, I have a GUI in my game, but it looks different whenever I try it on another device. I tried using a "UIAspectRatioConstraint", but I realized that it was only for scaling..... Can someone help me with this? And is there a way to do it without using code, and if there isn't can you tell me how to do it with code, because right now I'm really stuck....
You need ot use the Scale X and Scale Y positions. The position on a aGUi looks like this "{0, 0}, {0, 0}" Correct? Use the first number (decimal). It will scale is based on the screen size. Also do the same thing for GUI Size. When using text in GUI's make sure to Scale it, or it could go off the label on a different screen. Hope this helps!