so in roblox, if you have low graphics, particle emitters wont release a lot of particles, but if you have max graphics, there will be a lot of them, is there a way to make it so it stays the same no matter what graphics you have?
thank u!
you could access the user settings in a local script using UserSettings():GetService("UserGameSettings"). You could then multiply the rate of the particles by the graphics settings that they have(could be done in the local script since it is different for everyone). A player with a graphics setting of 1/10 will have a rate of the original divided by 10 so just multiply the rate by 10(I'm assuming this will work). you could do likewise with other graphics settings.