Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

is it safe to store things like game timer in replicatedstorage? since FE is enabled

Asked by 4 years ago

I have a game timer when changed to 0 it ends the game but I was wondering since even if the exploiter changed its value to 0 it still won't change and I was wondering if it would be safe

2 answers

Log in to vote
0
Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
4 years ago

You are correct.

The only changes that will be replicated from a client to the server/to other clients are those made to their own character/humanoid.

An object in ReplicatedStorage can only be modified globally by the server. Any changes made by clients will only be visible to those clients, and not to others.

Ad
Log in to vote
-2
Answered by 4 years ago

If I am not mistaken, RE is a place that can be accessed by the client and the server, therefore if you don't want the client to access the gameTimer and change the value, I recommend ServerStorage.

Somebody correct me if I am wrong.

Answer this question