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What is the GetPlayerFromCharacter Function?

Asked by 9 years ago

Can you guys tell me in a full explanation what this means? I looked on the Roblox Wiki and it still doesn't make sense to me. Thanks.

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Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
9 years ago

The GetPlayerFromCharacter function "returns the Player associated with the given character, or nil if the character is not controlled by a player"

If you have a player's character model (the physical model), you can find the corresponding Player instance for that character (the object in the Players service which has GUIs and the StarterGear and PlayerPack).

The essential is that it "undoes" player.Character, that is,

game.Players:GetPlayerFromCharacter( player.Character ) is player.


Because it returns nil (as opposed to erroring) you can also use this to determine if a given model is actually a ROBLOX player rather than something else in, for example, a Touched event:

-- Example touched event to give a player a weapon
function onTouch(hit)
    if hit.Parent then
        local player = game.Players:GetPlayerFromCharacter(hit.Parent);
        if player then
            game.ReplicatedStorage.Weapon:Clone().Parent = player.PlayerPack;
        end
    end
end
somepart.Touched:connect(onTouch);
1
What do you mean by onTouch(hit)? What is the hit for? notes4u99 65 — 9y
2
That was just an example... For `Touched` event functions, the parameter is called `hit ` by most people. I'm not really sure why. It's the parameter referring to what object touched `somepart` in this case BlueTaslem 18071 — 9y
1
Thanks. I just got one more question. When you say "if hit.Parent then", what is the parent for? I know what it is but i'm just confused on how you used it. Sorry for asking so many questions. I'm a somewhat-new person to scripting and just started learning a couple days ago. notes4u99 65 — 9y
2
1) `Parent` is the container of an instance. So, for a brick, its parent will usually be the model that contains it. 2) `if (something) then` can be used to make sure `(something)` exists (if it's `nil`, the condition fails). 3) Putting these together, this makes sure that `hit.Parent` exists before continuing (`hit.Parent` can be `nil` from bullets that get deleted upon contact with something) BlueTaslem 18071 — 9y
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2
Also please remember to use the check mark and upvote anything you can that you find helpful -- it encourages people to provide answers as well identify that a problem is already solved BlueTaslem 18071 — 9y
1
Everything was helpful. Thank you so much! I finally understand! By the way, I would upvote all your comments, but I don't have any reputation so I can't right now. Thanks so much though! notes4u99 65 — 9y
2
Okay :) I really don't know the points stuff breaks down, I just like to be helpful and see helpful things everywhere here actually get noted BlueTaslem 18071 — 9y
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