mast =player who dose not get effected
local Players = game:GetService("Players") local give = true local g = Instance.new("ScreenGui") script.Parent.Touched:Connect(function(hit) local mast = script.maker.Value local player = Players:GetPlayerFromCharacter(hit.Parent) if mast then else end if not player then return end if give then give = false local f = Instance.new("Frame") f.Parent = g g.Name = "2d3x2" f.Size = UDim2.new(22, 1500,22, 15006) script.slowdown:Play() f.Position = UDim2.new(-0.008, 0,0, 0) f.BackgroundColor3 = Color3.fromRGB(0, 0, 0) g.Parent = player.PlayerGui f.BackgroundTransparency = 1 g.Name = "214sw21" for i = 1,15 do wait(.4) f.BackgroundTransparency = f.BackgroundTransparency - 0.05 wait(9) g:Destroy() end end end) script.Parent.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") local mast = script.maker.Value if mast then else end if (humanoid ~= nil) then else repeat wait(.5) humanoid.WalkSpeed = humanoid.WalkSpeed -.2 until humanoid.WalkSpeed == 0 wait(12) g:Destroy() humanoid.WalkSpeed = 16 end end)