****full script in the door part:
script.Parent.Touched:Connect(function() if game.Players.LocalPlayers.leaderstats.Level >= 2 then script.Parent.CanCollide = false end end)
line 2 is the problem
Don't know if this is important, but this is the leaderstats script in serverscriptservice
local level = 1 local exp = 0 local axp = 20 local InStudio = game:GetService("RunService"):IsStudio() if not InStudio then level = game:GetService("DataStoreService"):GetDataStore("Levels") exp = game:GetService("DataStoreService"):GetDataStore("EXP") axp = game:GetService("DataStoreService"):GetDataStore("AXP") end function savedata(dataname, playerid, value) if InStudio then return end dataname:SetAsync(playerid, value) end game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder") leader.Name = "leaderstats" leader.Parent = player local levelz = Instance.new("IntValue") levelz.Name = "Level" local xpz = Instance.new("NumberValue") xpz.Name = "Exp" local xpn = Instance.new("IntValue") xpn.Name = "ExpNeeded" if not InStudio then xpn.Value = axp:GetAsync(tostring(player.userId)) or 20 xpz.Value = exp:GetAsync(tostring(player.userId)) or 0 levelz.Value = level:GetAsync(tostring(player.userId)) or 1 else xpn.Value = axp xpz.Value = exp levelz.Value = level end levelz.Parent = leader xpz.Parent = leader xpn.Parent = leader xpz.Changed:connect(function() if player.leaderstats:WaitForChild("Exp").Value >= player.leaderstats:WaitForChild("ExpNeeded").Value then levelz.Value = levelz.Value + 1 xpn.Value = math.floor(xpn.Value * 2) savedata(level, player.userId, levelz.Value) savedata(exp, player.userId, xpz.Value) savedata(axp, player.userId, xpn.Value) else savedata(level, player.userId, levelz.Value) savedata(exp, player.userId, xpz.Value) savedata(axp, player.userId, xpn.Value) end savedata(level, player.userId, levelz.Value) savedata(exp, player.userId, xpz.Value) savedata(axp, player.userId, xpn.Value) end) end) game.Players.PlayerRemoving:connect(function(player) savedata(level, player.userId, player.leaderstats.Level.Value) savedata(exp, player.userId, player.leaderstats.Exp.Value) savedata(axp, player.userId, player.leaderstats.ExpNeeded.Value) end)
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