In my game, I have a few notes you can find. But when you find one, and step on it to activate it and bring up the text, and go to get the next note, you can't activate the next note until you reset, and go back to the note! Help!
Here"s The Script:
text_wrapped = true --If true, sentences will auto-move to the next line. --Double square brackets lets tabs and new lines work easily. text = [[ Visslans Log 25th of May, 2018 Hello Again. If You Are Reading This, Our Spot Was Found, We Have Most Likely Fled, And May Be Dead. If We ARE Alive, Or1g1nal And I Are Hiding In The Jungle. Or1g1nal Found A Nice Hidden Spot, So We Are Most Likely There. -Visslan ]] -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- b = script.Parent scroll_note = b:WaitForChild'scroll_note' b.Touched:connect(function(hit) local c = hit.Parent if c then local p = game.Players:GetPlayerFromCharacter(c) if p then if not p.PlayerGui:FindFirstChild'scroll_note' then local g = scroll_note:Clone() g.cutoff.Frame.scroll.TextLabel.TextWrapped = true g.cutoff.Frame.scroll.TextLabel.Text = text g.Parent = p.PlayerGui end end end end)
It doesn't work because you clome the scroll_note into p.PlayerGui and on line 30 if statement cheks if there is no scroll but there is becuse you cloned it. You can fix this after the line 31 do line 34 then do end to end line 30. Then after the end do lines 32 and 33. Hope this helps you. This is fixed script:
b = script.Parent scroll_note = b:WaitForChild'scroll_note'
b.Touched:connect(function(hit) local c = hit.Parent if c then local p = game.Players:GetPlayerFromCharacter(c) if p then if not p.PlayerGui:FindFirstChild'scroll_note' then local g = scroll_note:Clone()
g.Parent = p.PlayerGui end g.cutoff.Frame.scroll.TextLabel.TextWrapped = true g.cutoff.Frame.scroll.TextLabel.Text = text end end end)