here's the script:
wait() local player = game.Players.LocalPlayer local ev = workspace.GlockEvents.GlockShoot local tool = script.Parent local gun = tool.gun.Pipe local ammo = player.PlayerGui.AmmoGui.Frame.AmmoA.Ammo local CanClick = true tool.Equipped:Connect(function(Mouse) Mouse.Button1Down:Connect(function() local Mouse = player:GetMouse() local hit = Mouse.Hit if CanClick then CanClick = false if ammo.Value > 0 then ev:FireServer(hit,tool) wait(1) CanClick = true end end end) end)
everything works perfectly except checking if ammo.Value is above zero. It does do what needs to be done if the ammo is above 0 and doesn't if it's not but after the value goes back up above zero it acts like it's still 0. Any ideas how it could keep checking if the value gets above 0?