In my game, I have scrolls you can find, but when you find one, and go to get the other, you can't activate the note until you reset, and go back! Help!
Here"s The Script:
text_wrapped = true --If true, sentences will auto-move to the next line. --Double square brackets lets tabs and new lines work easily. text = [[ Visslans Log 1st of June, 2018 We Set Up Camp In The Trees, I'm Hoping That The Rain Stops So We Can Get Food. The Jungle Wasn't The BEST Spot Due To Rain And Flooding, But It's All We Have. Once The Rain Stops, Or1g1nal And I Are Gonna Scavenge For Food. Oh, Looks Like It's Stopping Now. -Visslan ]] -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- b = script.Parent scroll_note = b:WaitForChild'scroll_note' b.Touched:connect(function(hit) local c = hit.Parent if c then local p = game.Players:GetPlayerFromCharacter(c) if p then if not p.PlayerGui:FindFirstChild'scroll_note' then local g = scroll_note:Clone() g.cutoff.Frame.scroll.TextLabel.TextWrapped = true g.cutoff.Frame.scroll.TextLabel.Text = text g.Parent = p.PlayerGui end end end end)