Hello,
Context: - I'm trying to rotate an extremely large part in my game.
Problem: - I cannot get the character to rotate with the part. At the moment, the character will fall off the part unless you move your character to stay on the part, I want the character to move with the part.
Current Script - This is the local script I am currently using to rotate the part. The part is a local part.
game:GetService("RunService").RenderStepped:Connect(function() clone1.CFrame = clone1.CFrame * CFrame.Angles(0, 0.005, 0) end)
Any advice or solutions you can give me would be appreciated.
Tweakified
Hello,
CFrame cannot do this. So I used a BodyAngularVelocity with the MaxTorque set to inf, inf, inf and the AngularVelocity set to 0, 0.2, 0 to rotate the part.
However, I ran into a problem where gravity would act on the part, pulling it down. Therefore, to solve this, I used a BodyVelocity and set MaxForce to inf, inf, inf, Power to 1250, and the Velocity to 0,0,0. This stops the part from moving.
Note: The part must not be anchored for this to work.
I made this part a local part with the below script:
local clone = game:GetService("ReplicatedStorage"):FindFirstChild("Moving1"):Clone() clone.Parent = workspace
Hopefully this helps someone.
Tweakified