This script is a basic code to make an NPC follow a player. Instead of the NPC trying to follow the player's torso, I want it to follow a String Value within the Torso called "Human". I tried several different ways to make it follow the StringValue but it won't. The issue is that it's looking for a physical part but a StringValue isn't a physical part within the Workspace. I have no idea how to solve this.
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = math.huge local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") -- Here's the line that's giving me trouble human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end