I have been testing out tweens on character's HumanoidRootParts, and they glitch players through walls. Is there a way to make tweens on unanchored parts acknowledge collisions (basically obey physics)?
tweens are basically animating an objects parameters, like position, so naturally it would ignore any physics and collisions because you are just changing the position and rotation every frame. if you want physics oriented movement, i'd recommend using body movers (body position, body velocity, body gyro ect.)