I've been messing around with this gun script. I have a way to make the sprint cancel the crouch and I can't do it the other way around. How would I do it?
Also another thing is, when I do cancel the crouch with the sprint, how would I make the wait time 0 so the player can crouch once he presses C? Doing Wait (0) doesn't work.
function bindings.KeyPressed(key, mouse) local key = key:lower() if key == "r" and not reloading and not mouseDown then gun.Reload(mouse) elseif key == "f" and not reloading and not mouseDown then if armToggle.Value then armToggle.Value = false char.Humanoid.WalkSpeed = 16 defaultanimation:Play() sprintanimation:Stop() else armToggle.Value = true char.Humanoid.WalkSpeed = settings.sprintspeed crouchanimation:Stop() sprintanimation:Play() end elseif key == "c" and not armToggle.Value then if crouch then crouch = false char.Humanoid.WalkSpeed = 16 defaultanimation:Play() crouchanimation:Stop() else crouch = true char.Humanoid.WalkSpeed = settings.crouchspeed sprintanimation:Stop() crouchanimation:Play() end end end