I have a zombie game where you kill a zombie and it gives you an additional KO. But the gun only gives a KO if you kill another player. Can someone make it give a KO if you also kill a zombie? Here's my script:
ball = script.Parent damage = math.random(40,60) local hitt = false HitSound = Instance.new("Sound") HitSound.Name = "HitSound" HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266" HitSound.Pitch = .8 HitSound.Volume = 1 HitSound.Parent = ball function onTouched(hit) if hit.Parent:findFirstChild("ForceField") ~= nil then return end if hit.CanCollide == false and hit.Parent:findFirstChild("Humanoid") == nil then return end if hit.Parent.className == "Hat" and hitt == false then hitt = true hit:BreakJoints() hit.Velocity = ball.Velocity hit.Parent.Parent = game.Workspace end if hit:findFirstChild("Metal") ~= nil and hitt == false then hitt = true for i = 1,math.random(1,3) do local j = Instance.new("Part") j.formFactor = "Plate" j.Size = Vector3.new(1,.4,1) j.BrickColor = BrickColor.new("Bright yellow") j.CanCollide = false j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) j.CFrame = script.Parent.CFrame j.Parent = game.Workspace end end local humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil and hitt == false then hitt = true tagHumanoid(humanoid) if hit.Name == "Head" then humanoid.Health = humanoid.Health - damage * 2 elseif hit.Name == "Torso" then humanoid.Health = humanoid.Health - damage * 1.5 else humanoid.Health = humanoid.Health - damage end wait(.2) untagHumanoid(humanoid) end if hitt == true then HitSound:play() ball.Parent = nil end end function tagHumanoid(humanoid) -- todo: make tag expire local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end connection = ball.Touched:connect(onTouched) while true do wait(.01) if damage < 0 then break else damage = damage - .2 end end ball.Parent = nil