Why does the variable not get included for the running walkspeed script?
local marketplaceService = game:GetService("MarketplaceService")
local gamepassId = "gamepass" -- my gamepass id
local speed = 30
game.Players.PlayerAdded:Connect(function(player)
repeat wait() until player.Character
if (marketplaceService:PlayerOwnsAsset(player, gamepassId) then
local speed = 40
return
end
end)
-- Some variables
local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key) -- Run function
key = string.lower(key)
if string.byte(key) == 48 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 48 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)