So I don't really know how I can do this without using local scripts but basically what im gonna do is
Im gonna check all my exploits in local scripts and if one local script gets deleted i am going to
Use a server script to kick them the problem is that I don't think I can do this without using any local scripts because
I need something to send the information of the client back
Exploiters can easily bypass this by either RobloxLocking the script, or simply, using __namecall metamethods to spoof your client to server remote, LogService can already be bypassed too,
Extra Info:
__namecall is when you use the method operator, ( : )