stands = {} CTF_mode = false
game.Players.PlayerAdded:connect(function(player) if player~=nil and player:FindFirstChild("leaderstats") ==nil then model = Instance.new("Model", player) model.Name = "leaderstats" Instance.new("IntValue", model).Name = "Bounty"
function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end
end
function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil
end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Bounty") if killer ~= player then kills.Value = kills.Value + 15 else kills.Value = kills.Value - 15
end end end
end
if (#stands > 0) then CTF_mode = true end
end
end)
``