I'm trying to get a sound to loop back to a certain point, but first, I need to actually :Pause()
!
This script simply starts it from the beginning after the wait:
1 | script.Parent:Play() |
2 | wait( 14.3 ) |
3 | script.Parent:Pause() |
4 | script.Parent.Volume = 0.5 |
5 | wait( 71.7 ) |
6 | script.Parent:Play() |
Roblox and their bountiful sound and mesh freedoms... Help, please?
Try :Stop() instead of :Pause()
1 | script.Parent:Play() |
2 | wait( 14.3 ) |
3 | script.Parent:Stop() |
4 | script.Parent.Volume = 0.5 |
5 | wait( 71.7 ) |
6 | script.Parent:Play() |