I'm trying to get a sound to loop back to a certain point, but first, I need to actually :Pause()
!
This script simply starts it from the beginning after the wait:
script.Parent:Play() wait(14.3) script.Parent:Pause() script.Parent.Volume = 0.5 wait(71.7) script.Parent:Play()
Roblox and their bountiful sound and mesh freedoms... Help, please?
Try :Stop() instead of :Pause()
script.Parent:Play() wait(14.3) script.Parent:Stop() script.Parent.Volume = 0.5 wait(71.7) script.Parent:Play()