local plr = game.Players.LocalPlayer local char local torso local container = game.ReplicatedStorage:WaitForChild("CinderingBGM") local settings = require(container:WaitForChild("Settings")) local musicfolder = container:WaitForChild("MusicFolder") local globalfolder = musicfolder:WaitForChild("GlobalMusic") local zonesfolder = musicfolder:WaitForChild("MusicZones") local servercount = container:WaitForChild("ObjectCount").Value function GetMatchingCount() --objects can take some time to actually replicate to the client. make sure that the client sees the correct # of objects in the music folder before initializing the rest of the script local count = 0 local function recurse(instance) for _,v in pairs(instance:GetChildren()) do count = count + 1 recurse(v) end end recurse(musicfolder) if count == servercount then return true end end while not GetMatchingCount() do wait(.5) end function IsCleanRotation(v3values) --check to see whether the rotation is at clean 90 degree increments so we can use the more simplistic calculations for it for _,v in pairs(v3values) do if not (v%90 <= 0.01 or v%90 >= 89.99) then --why not just check for (v%90 == 0)? because rotations can suffer from floating point inaccuracies return false end end return true end
wait(10) local plr = game.Players.LocalPlayer local char local torso local container = game.ReplicatedStorage:WaitForChild("CinderingBGM") local settings = require(container:WaitForChild("Settings")) local musicfolder = container:WaitForChild("MusicFolder") local globalfolder = musicfolder:WaitForChild("GlobalMusic") local zonesfolder = musicfolder:WaitForChild("MusicZones") local servercount = container:WaitForChild("ObjectCount").Value function GetMatchingCount() --objects can take some time to actually replicate to the client. make sure that the client sees the correct # of objects in the music folder before initializing the rest of the script local count = 0 local function recurse(instance) for _,v in pairs(instance:GetChildren()) do count = count + 1 recurse(v) end end recurse(musicfolder) if count == servercount then return true end end while not GetMatchingCount() do wait(.5) end function IsCleanRotation(v3values) --check to see whether the rotation is at clean 90 degree increments so we can use the more simplistic calculations for it for _,v in pairs(v3values) do if not (v%90 <= 0.01 or v%90 >= 89.99) then --why not just check for (v%90 == 0)? because rotations can suffer from floating point inaccuracies return false end end return true end
Put in wait (10) before the place where the music starts playing