I have a game where I have a timer GUI that begins and appears when a certain value is true, I was wondering how I could make this a remote event so it'll happen on the server side of things rather than a client. Thanks! :)
To achieve this, you first need to create a remote event. In this case, I will name the remote event RemoteEvent and put it in ReplicatedStorage.
Local Script:
local event = game.ReplicatedStorage.RemoteEvent local number = --Enter the variable local value = --Enter the integer of the variable if number == value then event:FireServer() end
Server Script:
local event = game.ReplicatedStorage.RemoteEvent local gui = --Insert gui name here event.OnServerEvent:Connect(function(plr) gui.Visible = true end)
If you have any questions post them on this thread.