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How Do I Set A Remote Event For A Timer GUI To Activate?

Asked by 5 years ago

I have a game where I have a timer GUI that begins and appears when a certain value is true, I was wondering how I could make this a remote event so it'll happen on the server side of things rather than a client. Thanks! :)

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Answered by 5 years ago

To achieve this, you first need to create a remote event. In this case, I will name the remote event RemoteEvent and put it in ReplicatedStorage.

Local Script:

local event = game.ReplicatedStorage.RemoteEvent
local number = --Enter the variable
local value = --Enter the integer of the variable

if number == value then
    event:FireServer() 
end

Server Script:

local event = game.ReplicatedStorage.RemoteEvent
local gui = --Insert gui name here

event.OnServerEvent:Connect(function(plr)
    gui.Visible = true
end)

If you have any questions post them on this thread.

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If you need assistance with the timer GUI I might be able to help with that too. MasonJames136 21 — 5y
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Where do I put the scripts? puppyfriend 0 — 5y
0
I would put the local script in the timer GUI and then the server script in a folder in the workspace. MasonJames136 21 — 5y
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