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Admin script not kicking a player from the game?

Asked by 4 years ago
Edited 4 years ago

I've been making a UI-based Admin Script and when you type a player's name and run it it doesn't show any errors or kick them from the game.

-- Script in ServerScriptService
local SS = game:GetService("ServerStorage")
local DSS = game:GetService("DataStoreService")

-- "Allowed" users
local Staff = {"Gavfoox","Warriorfoox","Player1","WhistleCats"}
local Banned = {}
--local Staff = {GroupId=0; RankId=0;}


local Players = game:GetService("Players")
local _B = DSS:GetDataStore("DS1_BANS")
local _C = {} do
    for c=48,57 do table.insert(_C,string.char(c)) end
    for c=65,90 do table.insert(_C,string.char(c)) end
    for c=97,122 do table.insert(_C,string.char(c)) end
end

local debounce = false
local function CommandPanel(Player)
    local _N = "???²?³????????????³?³??????"
    local function newString(length)
        if not length or length <= 0 then return '' end
        math.randomseed(os.clock()^5)
        _N = tostring(newString(length-1).._C[math.random(1,#_C)])
    end
    newString()
    local panel = SS:WaitForChild("panel"):Clone()
    panel.Parent = Player.PlayerGui; panel.Name = _N
    local cmd = panel.main.commands
    local trigger = Instance.new("StringValue", panel)
    panel.TextButton.MouseButton1Click:Connect(function()
        if debounce then
            panel.main:TweenPosition(UDim2.new(.038,0,1.572,0), "Out", "Bounce", 1)
            wait(1)
            panel.main.Visible = false
            debounce = false
        elseif not debounce then
            panel.main.Visible = true
            panel.main:TweenPosition(UDim2.new(.038,0,.572,0), "In", "Bounce", 1)
            wait(1)
            debounce = true
        end
    end)
    for i,v in pairs(cmd:GetChildren()) do
        if v:IsA("TextButton") then
            v.MouseButton1Click:Connect(function()
                for d,b in pairs(cmd:GetChildren()) do
                    if b:IsA("TextButton") then
                        b.BackgroundColor3 = Color3.fromRGB(255,255,255)
                        b.BackgroundTransparency = 1
                        b.TextColor3 = Color3.fromRGB(0,0,0)
                    end
                end
                v.BackgroundColor3 = Color3.fromRGB(43,156,255)
                v.BackgroundTransparency = .55
                v.TextColor3 = Color3.fromRGB(255,255,255)
                panel.main.action:TweenSizeAndPosition(UDim2.new(1,0,.281,0), UDim2.new(0,0,.719,0), "In", "Bounce", .5)
                wait(.5)
                for i,v in pairs(panel.main.action:GetChildren()) do
                    v.Visible = true
                end
                trigger.Value = v.Name
            end)
        end
    end
    panel.main.action.run.MouseButton1Click:Connect(function()
        if trigger.Value == "a" then
            pcall(function()
                Players[panel.main.action.box.Text]:Kick("Don't break the rules. Kicked by "..Player.Name)
            end)
        elseif trigger.Value == "b" then
            pcall(function()
                _B:SetAsync(tostring(panel.main.action.box.Text), true)
                Players[panel.main.action.box.Text]:Kick("You have been banned for breaking the rules. Banned by "..Player.Name)
            end)
        end
    end)
end

local function IsStaffMember(Player)
--[[for _,s in pairs (Staff) do
        if type(s) == "table" then
            local Rank = Player:GetRankInGroup(s.GroupId)
            if Rank >= (s.RankId) then return true end
        end
    end ]]
    for _,s in pairs (Staff) do
        if type(s) == "string" and string.lower(s) == string.lower(Player.Name) then
            return true
        end
    end
    return false
end

function onPlayerAdded(Player)
    if IsStaffMember(Player) then
        CommandPanel(Player)
        return
    end
    for i,v in pairs(Banned) do
        if _B:GetAsync(Player.Name) then
            Player:Kick("You are banned from this game.")
        end
    end
end

Players.PlayerAdded:Connect(onPlayerAdded)
for _,p in pairs(Players:GetPlayers()) do
    onPlayerAdded(p)
end

I do not actually know what the issue is here, but it isn't doing what it's expected to do when kicking/banning members.

2
Hey, ban me from your game and I'll change my name to bypass the ban because of how unsecure your ban system is. User#24403 69 — 4y
0
Will do Warriorfoox 25 — 4y
0
@incapaxx oof thats gotta sting Mr_Unlucky 1085 — 4y
0
Your Robux not mine Warriorfoox 25 — 4y

1 answer

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0
Answered by 4 years ago
Edited 4 years ago

So theres alot that can be changed and made better on yours.

I made my script very quickly before I had to leave.

Heres an example, Id recommend you to base yours off of mine. I dont have much time to explain, im sorry but im being rushed out the door rn.

local Players = game:GetService("Players")
local Http = game:GetService("HttpService")
local Datastore = game:GetService("DataStoreService")

local Admins = {"Player1"} -- If you are going to use player names, make a function to convert to userid
local GroupIds = {
    {
        Id = 00,
        Rank = 254
    }
}
local NeededRank = 254

local Banned = Datastore:GetDataStore("Banned")

function GetUserId(p)
    if type(p) == "number" then
        return p
    elseif type(p) == "userdata" then
        return p.UserId
    elseif type(p) == "string" then
        if Players:FindFirstChild(p) then
            return Players[p.Name].UserId
        else
            return tonumber(p)
        end
    end
    return nil
end

function GetPlayer(p)
    if type(p) == "userdata" then
        return p
    elseif type(p) == "number" then
        return Players:GetPlayerByUserId(p)
    elseif type(p) == "string" then
        if Players:FindFirstChild(p) then
            return Players[p]
        end
    end
    return nil
end

function IsAdmin(p)
    if Admins[p] or Admins[GetUserId(p)] then -- This way username or userid can be used
        return true
    end
    for _,v in next,GroupIds do
        local player = GetPlayer(p)
        if player and player:IsInGroup(v.Id) and player:GetRankInGroup(v.Rank) >= NeededRank then
            return true
        end
    end
    return false
end

-- For your guis, id recommand using a Module script

Players.PlayerAdded:Connect(function(p)
    if Banned:GetAsync(p.UserId) then
        p:Kick("Banned")
    end
    p.Chatted:Connect(function(m)
        if IsAdmin(p) == true then
            if m:sub(0,3) == "/e " then
                m = m:sub(4)
            end
            if m:sub(0,5) == "!kick" then
                local target = m:sub(7)
                print(target)
                local player = Players:FindFirstChild(target)
                if player then
                    player:Kick()
                else
                    print'i prob got the subbing wrong, just +1'
                end
            elseif m:sub(0,4) == "!ban" then
                local target = m:sub(7)
                print(target)
                local player = Players:FindFirstChild(target)
                if player then
                    Banned:SetAsync(player.UserId, true)
                    player:Kick()
                end
            end
        end
    end)
end)
0
I will be back in about an hour to finish this. Im sorry, but heres a good basis for what you should use. Never use username, people can change their name and come right back. ALWAYS use UserId. MessorAdmin 598 — 4y
0
players can change their userid too, so whats the point cegberry 432 — 4y
0
lmao what players cant change their userid? Mr_Unlucky 1085 — 4y
0
LOL WHAT. Players cant change their UserId unless they are exploiting and are REALLY fast at changing it before the .PlayerAdded event gets to them connecting. MessorAdmin 598 — 4y
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