I am trying to give the player a slight blue glow by cloning its body parts, making them slightly bigger than the original, and welding it to the original. This is the function that does this:
function placePart(char, v) char.Archivable = true v.Anchored = true local part = v:Clone() part.Parent = char part.BrickColor = BrickColor.new("Toothpaste") part.Material = "Neon" part.Transparency = .94 part.CanCollide = false part.Size = part.Size + Vector3.new(0.1,0.1,0.1) part.CFrame = v.CFrame part.Name = "WeldedPart" weld(part, v) part.Anchored = false bodyParts[#bodyParts + 1] = part wait() v.Anchored= false end
I call that function here:
local char = player.Character local rootPart = char.HumanoidRootPart local rh = char.RightHand local fold = char:WaitForChild("Attack Storage") local assets = rep.Assets.Lightning for _,v in pairs(char:GetChildren()) do if (v:IsA("MeshPart") or v:IsA("Part")) and v.Name ~= "Head" then coroutine.wrap(placePart)(char, v) elseif v.Name == "Head" then local mesh = assets.HeadMesh:Clone() -- v.Anchored = true mesh.Name = "WeldedPart" mesh.CFrame = char.Head.CFrame mesh.Parent = char weld(v, mesh) bodyParts[#bodyParts + 1] = mesh v.Anchored = false end end
Please note that not all code I wrote is included. I know for a fact the other code did not cause this problem.
I have fixed the problem by simply clearing the children of the cloned part.
function placePart(char, v) local part = v:Clone() part:ClearAllChildren() part.Parent = char part.BrickColor = BrickColor.new("Toothpaste") part.Material = "Neon" part.Transparency = .94 part.CanCollide = false part.Size = part.Size + Vector3.new(0.1,0.1,0.1) part.CFrame = v.CFrame part.Name = "WeldedPart" weld(part, v) bodyParts[#bodyParts + 1] = part end