I have tried a couple of things but every time i do it it just breaks the arm and it falls off the map.
Each limb has joints that connect to it from the Torso. The Torso contains all these joints, and they are called Left Shoulder
, Right Shoulder
, Left Hip
, Right Hip
, and Neck
. If you want to rotate a limb, you have to edit its C0
and/or C1
properties. You can do that like this:
local Left_Shoulder = Torso:WaitForChild("Left Shoulder") Left_Shoulder.C0 = CFrame.new(-1.5,1,0) Left_Shoulder.C1 = CFrame.Angles(math.rad(45),0,0)
Note: Those CFrame values don't always have to be like that, you can change them however you like
Hope this helped!