There is a script in this game that makes the time of day dynamic, but whenever the ClockTime value is >= 0 it doesn't change. I may be stupid but can somebody point out what's going on here?
cc = script.Parent f = t.Parent t = f.TextLabel l = game.Lighting if l.Clocktime >= 0 then cc.Text = "Test" end
And yes, this is in a local script.
First - Remove the two variables that you arent using. Second - it is ClockTime not Clocktime
I tested it with those changed and it works
local cc = script.Parent local l = game.Lighting if l.ClockTime >= 0 then cc.Text = "Test" end