here's the normal script:
local replicatedStorage = game:GetService("ReplicatedStorage") local starterRebirthAmount = 5000 local player = game.Players.LocalPlayer local mainFrame = script.Parent:WaitForChild("MainFrame") local rebirthMenu = mainFrame:WaitForChild("RebirthMenu") local mainButton = script.Parent:WaitForChild("MainButton") local rebirthButton = rebirthMenu:WaitForChild("RebirthButton") local strengthToRebirth = rebirthMenu:WaitForChild("StrengthToRebirth") local rebirths = player:WaitForChild("leaderstats").Rebirths strengthToRebirth.Text = "You need at least "..math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(50000000))).."strength to rebirth" mainButton.MouseButton1Click:Connect(function() mainFrame.Visible = not mainFrame.Visible end) rebirthButton.MouseButton1Click:Connect(function() local result = replicatedStorage.Remotes.Rebirth:FireServer() if result == true then rebirthButton.Text = "Nice Job 8D" wait(5) rebirthButton.Text = "CLICK HERE TO REBIRTH" elseif result == "NotEnoughStrength" then rebirthButton.Text = "Sorry :'(" wait(1) rebirthButton.Text = "CLICK HERE TO REBIRTH" end end) rebirths:GetPropertyChangedSignal("Value"):Connect(function() strengthToRebirth.Text = "You need at least "..math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(50000000))).."strength to rebirth" end)
idk if this will help, but here's the local server:
local replicatedStorage = game:GetService("ReplicatedStorage") local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData") local starterRebirthAmount = 5000 local rebirth = game:GetService("ReplicatedStorage").Remotes.Rebirth local cooldown = 0.1 replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player) if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end local debounce = remoteData:WaitForChild(player.Name).Debounce if debounce.Value == false then debounce.Value = true player.leaderstats.Strength.Value = player.leaderstats.Strength.Value + 1 * (player.leaderstats.Rebirths.Value + 1) wait(cooldown) debounce.Value = false end end) rebirth.OnServerInvoke = function(player) if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end local rebirths = player.leaderstats.Rebirths if player.leaderstats.Strength.Value >= (math.floor((starterRebirthAmount + (rebirths.Value) * math.sqrt(50000000)))) then rebirths.Value = rebirths.Value + 1 player.leaderstats.Strength.Value = 0 player:LoadCharacter() return true else return "NotEnoughStrength" end end
here's the output:
23:27:13.810 - size simulator @ 22 Jul 2019 23:27 auto-recovery file was created 23:30:00.667 - FireServer is not a valid member of RemoteFunction 23:30:00.669 - Stack Begin 23:30:00.670 - Script 'Players.Gueli844.PlayerGui.Main.LocalScript', Line 21 23:30:00.672 - Stack End 23:32:36.967 - Disconnect from 127.0.0.1|51832
will be glad to give any more info, thx :)