while base.Disp.SurfaceGui.Frame.TextLabel.Text=="Open" do local tl=Instance.new("TextLabel",base.Disp.SurfaceGui.Frame) tl.Size=UDim2.new(0,math.random(5,25),0,math.random(5,25)) tl.Position=UDim2.new(.5,-tl.Size.X.Offset/2,.5,-tl.Size.Y.Offset/2) tl.ZIndex=0 tl.Text="" tl.BackgroundColor3=Color3.new(math.random(0,255)/255,math.random(0,255)/255,math.random(0,255)/255) local randnum=math.random(15,75)/100 tl:TweenSizeAndPosition( UDim2.new(0,0,0,0), UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0), nil, nil, randnum ) game.Debris:AddItem(tl,randnum+.6) wait(math.random(1,25)/100) end
The gui just stays in the center, and does not shrink, but in Roblox Studio Play Solo, it works.